Sentinela Tempestade by Dante4256 -
202
1
This build has not been updated in more than 6 months and may not reflect current game mechanics.

Top
Middle
Lower
Armor
Right hand
Left hand
Garment
Shoes
Left accessory
Right accessory
Ammunition
Mascot Egg
STR
+ 2
AGI
+ 8
VIT
+ 5
INT
+ 8
DEX
+ 6
LUK
+ 0
Physical attack
Magic attack
Defense
Magic defense
Hit
Flee
Critical
Attack speed (ASPD)
HP
SP
Current HP / SP (%)
25,082 / 2,076
HP regeneration
SP regeneration
Max weight
Cast reduction
Stat points
Skill buffs
None selected
Consumables
None selected
Character state
What the character is riding and holding. Skill damage, ASPD, mastery ATK and weight read it.
- Mount
- None
Skills

Arqueiro T
49/49
9 / 10
10 / 10
10 / 10
10 / 10
10 / 10

Atirador de Elite
68/59
10 / 10
1 / 5
5 / 5
1 / 1
5 / 5
5 / 5
1 / 1
10 / 10
0 / 5
1 / 5
5 / 5
1 / 5
5 / 5
4 / 4
0 / 10
1 / 5
1 / 1
10 / 10
0 / 5
1 / 5

Sentinela
59/69
5 / 10
5 / 10
1 / 10
0 / 5
1 / 1
10 / 10
5 / 5
1 / 1
5 / 5
9 / 10
3 / 3
5 / 5
0 / 1
0 / 5
2 / 5
0 / 5
1 / 1
5 / 5
0 / 1
0 / 5
0 / 1
0 / 1
1 / 5
Target
Pick a monster to see the basic attack damage against it.
PvP / WoE
Your incoming damage reductions
Defense
DEF
0 + 140
−0%
MDEF
0 + 216
−0%
RES
0
−0%
MRES
0
−0%
Against players (Neutral attack)
| Melee | Ranged | Magic | Critical | |
|---|---|---|---|---|
| Human | — | — | — | — |
| Doram | — | — | — | — |
Card reductions are chained the way the game does: element, size, race, class and melee/ranged.
This build has no damage reductions.
Target debuffs
Party debuffs and damage reductions on the picked monster. They apply to the target panel and the skill table, and are saved with the build.
Damage reduction on the target
Debuffs
Decrease AGI
AGI -12
Quagmire
AGI -50 · DEX -50
Strip Armor
VIT −40%
Strip Helm
INT −40%
Eternal Chaos
DEF -100% · soft DEF -100%
Stone Curse
DEF -50% · MDEF +25% · element becomes Earth 1
Frozen
DEF -50% · MDEF +25% · element becomes Water 1
Poison
DEF -25% · soft DEF -25%
Signum Crucis
DEF -50%
Provoke
DEF -55% · soft DEF -55%
Analyze
DEF -42% · soft DEF -42% · MDEF -42% · soft MDEF -42%
Ain Rhapsody (Lv 6-10 = with partner)
RES -100
Geffen Nocturne (Lv 6-10 = with partner)
MRES -100
Oratio
Holy damage +20%
Venom Impress
Poison damage +50%
Soul Curse
Dark damage +100%
Standing in Fire Insignia
Water damage +50%
Standing in Water Insignia
Wind damage +50%
Standing in Wind Insignia
Earth damage +50%
Standing in Earth Insignia
Fire damage +50%
Comet
damage of every element +50%
Killing Cloud
Poison damage +25%
Jack Frost Nova (Misty Frost)
Water damage +15%
All Bloom (Climax)
Fire damage +100%
Violent Quake (Climax)
Earth damage +100%
Ground Gravitation
damage taken +10%
Raid
damage taken +30%
Dark Claw
melee physical damage taken +150%
Oleum Sanctum
ranged physical damage taken +15%
Rush Quake
physical damage taken +50%
Shadow Scar (stacks)
damage taken +60%
Spore Explosion
ranged damage taken +10%
Hatred (Sun, Moon and Star)
Hatred slot 3 (1 Sun, 2 Moon, 3 Star): the matching Wrath applies
Next hit only
next hit ×2
Several targets
Attack element: Neutral
Add monsters to compare your damage modifiers and damage against each of them.
Element % from the element table, then race / size / class card bonuses; Total chains them. Target debuffs are not applied here. How accurate is this?
Multipliers
The build has no conditional damage modifiers.
Conditional bonuses of equipment, cards, buffs and consumables. Click a number to see which item added it. How accurate is this?