| Expanded Super Novice | |||||||||||||
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| Job Base(s): | Super Novice | ||||||||||||
| Job Type: | Second (Expanded) | ||||||||||||
| Job Level: | 70 | ||||||||||||
| Race: | Human | ||||||||||||
| Changes At: | Al De Baran | ||||||||||||
| Number of Skills: | 29 | ||||||||||||
| Total Skill Points: | 185 | ||||||||||||
| Total Quest Skills: | 0 | ||||||||||||
| Job Bonuses | |||||||||||||
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Continuing to seek "exemplary mediocrity" and "true freedom", the Super Novice can learn to expand its vast array of capabilities by becoming an Expanded Super Novice! Understanding their limitations and breaking through them while transcending their "Common Soul", the Expanded Super Novice has learned what makes other adventurers strong and uses those abilities to bring their skills to the next level.
This is a special kind of Class which exploits many Second Class Skills in the game; whether offensive or supportive, physical or magical, the Expanded Super Novice can learn and utilize it. This makes them the most versatile among all Classes, having "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. But this time, with the new gear found in Overseas Care Packages and Kachua's Secret Keys, great power is now their responsibility too.
Expanded Super Novices can only equip anything a normal Novice would be able to, including specialized Novice-only equipment, or anything that allows "All Jobs" to wear. Expanded Super Novices also have a maximum Job Level of 70 on top of the 99 from their previous Job.
With the path chosen, how many possibilities will they see on their quest to become truly free?
Contents
About Expanded Super Novices
edit- Expanded Super Novices have the same sprite and Class name as a normal Super Novice.
- Expanded Super Novices have the same Base EXP Chart/Job EXP Chart as 3rd classes.
- Super Novice Spirit does not require a specific Job Level for Expanded Super Novices.
Job Expansion Quest
editOnce you your Super Novice is Base Level 99, Job Level 99 you will be qualified to become an Expanded Super Novice:
| Expanded Super Novice | |
|---|---|
| Requirements | |
| Base Level: | 99 |
| Job Level: | 99 |
| Job Class: | Super Novice |
| Zeny: | 100,000+ |
| Hunting: | 1000 Poring, Lunatic, Fabre, or Picky |
| Rewards | |
| Item(s): | 1 Novice Breastplate or 1 Undershirt |
| Quest Reward(s): | Base & Job Level Limits Raised to 200/70 Select Second Class Skills Unlocked |
- Head to Al De Baran and go to the Windmill building in the southwest region of the map . Enter the room to the left and talk to Esseray.
- He will ask you to perform some tasks.
- Go to the northern Comodo Dungeon and locate a Novice named Nodor sitting on the end of the pier there who wants you to prove yourself to him. He tasks you with hunting 1000 Porings, Lunatics, Fabres, or Pickies.
- Return to Nodor after completing the hunting mission.
- He'll tells you to visit his brother Nudor on the Schwarzwald Domestic Airship .
- You may need to wait a while before he proceeds to tell you about his brother.
- Donate at least 100,000 Zeny to Nudor.
- Note: The given amount may affect the equip reward.
- Return to Nodor, who congratulates you, and:
- The player's Job Level will be reset to 1, and an additional 49 skill points can be earned up to Job Level 50. This also resets the player's Job Bonuses, which will revert back to +5 on all stats upon attaining Job Level 50. In addition, several Second Class job skills can now be learned by the player and will appear in a "2nd Job" tab in the skill window.
- The player's Base Level will remain 99, but the limit will be raised. Stats can also be raised up to 120, similar to Third Classes.
- Gives you 1 Novice Breastplate [1] or 1 Undershirt.
Builds
editSee Super Novice Builds.
Equipment
editUnlike other classes, the Super Novice has a few pieces of equipment that are exclusive to Novices. The Angel Set is considered a Super Novice standard. They're all dropped by Mini-Boss Protocol monsters, and give fairly good stats. The Novice Card Set provides a good amount of Max HP and Max SP, especially at low levels. And the commonly known as the Light Gear, are able to be NPC purchased in Lighthalzen, except for the Novice Breastplate (Bought in Juno). Notably, they are cheap, they give more elemental reduction and are some of the few NPC equipments with slots. However, they aren't a true set, so the gear may be swapped out. Eden Group Equipments Quests are quite good for Super Novices because of the enhance Max HP and Max SP they provide.
Headgear
editArmor
editRecommended cards:
- Agav, Apocalipse, Baby Desert Wolf, Banshee Master, Entweihen Crothen, Gloom Under Night, Orc Lord, Picky, Picky Egg, Porcellio, Pupa, Remover, Rocker, Roda Frog, Succubus, Tao Gunka, Yellow Novus and some Elemental Armor Cards for damage reduction.
Weapon
editDue the Renewal, the attack speed of some weapons were adjusted, Maces and One Handed Axes usually are as better than Daggers and One Handed Swords, they have a greater DPS, especially to use Mammonite, and to use with Fury or to use with Chick Hat / Sidewinder Card / Snake Head.
| Weapon | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
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Main Gauche and Stiletto don't need Chick Hat / Sidewinder Card / Snake Head to use Double Attack. Good weapons to use with cards, the slots can be used with Race, Element or Size increase damage cards, can also be used with Inflicting Status, Zipper Bear or Andre Cards. Eventually some autocast cards like Mutant Dragonoid Card can be used. Smasher is probably the best option of forged elemental weapons. | ||||||||
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Outclasses Stiletto, Orcish Axe, and other notable weapons unless they highly refined, properly carded, and/or forged. (ATK 165, MATK 80) | ||||||||
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Can achieve higher damage output than Eden Group Dagger III and most Super Novice weapons with set bonuses and appropriate card. (ATK 50. ATK & MATK +20 for every 3 refine levels. All Damage +5% if refine level is +6~8, +10% if refine level is +9 or higher. May autocast Weapon Perfection Lv. 1 when attacking)
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Allows use of Fatal Menace at +7 and Increases damage of Back Stab and Fatal Menace | ||||||||
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Gives the most bonuses to Novices allowing them to reach maximum ASPD and high CRIT chance at high refines. | ||||||||
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Can achieve higher damage output than Eden Group Dagger III if properly carded and enchanted with Malangdo Enchants. Can be a great alternative to Platinum Shotel with two Sharp 5 enchants. (ATK 145. May cause Stun at 5% chance) | ||||||||
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Requires Super Novice Spirit to be used, weapon for critical attacks, when used combined with Fury can reach 100 critical rate. (ATK 130, CRIT +50) | ||||||||
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Superior PvP and WoE weapons obtainable from Battlegrounds. Glorious Morning Star is slightly better. Due the refinement bonuses, Glorious can reach the highest DPS of all Super Novice melee weapons in almost any situation (PvM, MVP, PVP and WoE). | ||||||||
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Can be used with Fabre (VIT +1, Max HP +100), Drops (DEX +1, HIT +3), Necromancer (INT +1, MDEF Piercing +2%), Centipede Larva (INT +1, MATK +3), Death Word (+5% damage inflicted with Napalm Beat and Soul Strike) or Hill Wind (+5% damage inflicted with Thunderstorm) cards.
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Allows use of Psychic Wave and Increases Earth and Neutral magical damage. | ||||||||
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These staves require Super Novice Spirit to be used, some are Two-handed Staves, they can be used in different situations (eg Heal, recover SP, attack), mostly of these have higher damage than Hypnotist's Staff and have some exclusive bonuses.
Due the refinement bonuses, Thorn Staff of Darkness (combo with Skull Cap) can reach the highest DPS of all Super Novice's magical weapons in almost any situation. |
Shield
edit
Angelic Guard [1]
Novice Shield [1]
Royal Guard Shield [1]
Anemos Shield [1]
Mad Bunny Special [1]
Scutum [1]
Recommended cards:
- Despero of Thanatos, Hodremlin, Thief Bug Egg and some damage reduction cards by Race, Element and Size.
Garment
editRecommended cards:
- Raydric, Orc Baby, Whisper, Harpy and some Damage Reduction Cards or Damage Increase Cards.
Footgear
editRecommended cards:
- Alarm, Eggyra, Firelock Soldier, Freezer, Boss Egnigem, Gold Acidus, Matyr, Miyabi Doll, Sohee and Verit.
Accessories
editRecommended cards:
- Beelzebub, Imp, Kukre, Mantis, Siroma, Tarou, Zerom, Gazeti, Wind Ghost, Zerom, Phen, Lude and Quve.
Secrets
editBeing a Super Novice has its benefits as well as disadvantages, and this class remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
- Doridori
- Using the command
/doridorirestores HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5 ~ 3s time period. A Super Novice insists that head-shaking supposedly speeds up his SP recovery. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
- Guardian Angel
- A Super Novice has its own Level Up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The Angel will cast all skills from the following list, on the Super Novice:
- Never give up!
- According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level.
- Undying Love
- A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's stats will all be reduced by 1. This however only occurs randomly and temporarily.
- The Power of Love
- A Super Novice wife will heal her husband for 2x the normal amount.
- Really Super
- If a Super Novice can manage to avoid even a single death until Job 70 and onwards, he/she will get +10 for all stats. If the Super Novice dies anytime afterwards, that bonus will be lost. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
- Super Novice's Cart
- Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map .
- Fury
- A strange phenomenon when the Super Novice's experience reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times, the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get Fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (CRIT +50):
- Dear angel, can you hear my voice?
- I am (your name) SuperNovice~
- Help me out~ Please~ T_T
- &
- - OR -
- Guardian Angel, can you hear my voice? ^^;
- My name is (your name), and I'm a Super Novice~
- Please help me~ T.T
- &
- & is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
Life After Level 99
editUpon reaching Base Level 99, a Super Novice has a few new tricks up its sleeves.
- At the moment of reaching Level 99, a Super Novice gains +2000 Max HP permanently. This bonus is affected by cards, but not by VIT.
- The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the EXP required.
- To Fury, you must gain
n × 10.0xmillion EXP (where n = 1,2,3,...). - In order to use Mental Strength you must gain an additional 99 million EXP or more after reaching the level cap (99 for Super Novice and 200 for Expanded Super Novices).
- Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP.
- In order to go beyond Level 99, you have to complete a Quest.
- To Fury, you must gain
Class Data
editStarting Skillset
editSwordman
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Bash | Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy. | 10 | Offensive |
| Endure | Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active. | 10 | Active |
| Increase HP Recovery | Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%. | 10 | Passive |
| Magnum Break | Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy. | 10 | Offensive |
| Provoke | Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance. | 10 | Active |
| Sword Mastery | Increases ATK by 4~40 with swords and daggers. | 10 | Passive |
Mage
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Cold Bolt | Launches 1~10 frigid bolt(s) to a single target, each dealing MATK ×100% Water property damage. | 10 | Offensive |
| Fire Ball | Shoots a fire orb that deals MATK ×120~300% Fire property damage to all enemies in a 5x5 area around the target. | 10 | Offensive |
| Fire Bolt | Launches 1~10 fire bolt(s) to a single target, each dealing MATK ×100% Fire property damage. | 10 | Offensive |
| Fire Wall | Creates a small flaming barrier on a targeted location that deals MATK ×50% Fire property damage and pushes back enemies in contact. | 10 | Offensive |
| Frost Diver | Releases a frigid stream to a single target to deal MATK ×110~200% Water property damage and freeze it by 38~65% chance. | 10 | Offensive |
| Increase SP Recovery | Increases SP Recovery while not moving. Also increases efficiency of Healing Items (SP) and Alchemist's Aid Potion by 10~100%. | 10 | Passive |
| Lightning Bolt | Launches a 1~10-hit thunderbolt to a single target, each hit dealing MATK ×100% Wind property damage. | 10 | Offensive |
| Napalm Beat | Uses a psychic attack that deals MATK ×80~170% Ghost property damage to all enemies in a 3x3 area around the target. | 10 | Offensive |
| Safety Wall | Creates a light pillar on a targeted location that protects from melee attacks. Requires a Blue Gemstone. | 10 | Supportive |
| Sight | Reveals hidden enemies in a 7x7 area around the user. | 1 | Active |
| Soul Strike | Launches 1~5 light ghosts to a single target, each dealing MATK ×100% Ghost property damage. Does MATK 5~50% additional damage to Undead property enemies. | 10 | Offensive |
| Stone Curse | Attempts to petrify a target, by 24~60% chance. Requires a Red Gemstone. | 10 | Active |
| Thunderstorm | Releases a 1~10-hit thunder storm to a targeted location, each hit dealing MATK ×100% Wind property damage to all enemies in a 5x5 area. | 10 | Offensive |
Archer
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Improve Concentration | Increases DEX and AGI by 3~12% for 1~4 minutes. Reveals hidden enemies in a 3x3 area around the user when activated. | 10 | Supportive |
| Owl's Eye | Increases DEX by 1~10. | 10 | Passive |
| Vulture's Eye | Increases Bow range and Hit rate by 1~10 each. | 10 | Passive |
Merchant
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Discount | Allows to buy items from NPCs with a 7~24% discount. | 10 | Passive |
| Enlarge Weight Limit | Increases maximum Weight Limit by 200~2,000. | 10 | Passive |
| Item Appraisal | Identifies unknown items without a Magnifier. | 1 | Active |
| Mammonite | Strikes a single target to deal ATK ×150~600% damage. Requires 100~1,000 Zeny. | 10 | Offensive |
| Overcharge | Allows to obtain 7~24% more Zeny from selling items to NPC's. | 10 | Passive |
| Pushcart | Allows to carry a pushcart, which has a capacity of 8,000 weight and/or 100 items. Also decreases Movement Speed by 55~0%. | 10 | Passive |
| Vending | Opens a shop with 3~12 item stacks for other players to buy. | 10 | Active |
Thief
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Detoxify | Cures a single target from poisoning. | 1 | Supportive |
| Double Attack | Adds a 7~70% chance to deal double damage when attacking with daggers. | 10 | Passive |
| Envenom | Strikes a single target to deal ATK +15~150 Poison property damage and poison it by 14~50% chance. | 10 | Offensive |
| Hiding | Hides underneath to avoid enemies. Boss, Insect and Demon monsters will still see the user. Counterable by some area skills and items. | 10 | Active |
| Improve Dodge | Increases flee rate by 3~30. | 10 | Passive |
| Steal | Attempts to steal an item from a single monster with a 10~64% base success chance. | 10 | Active |
Acolyte
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Angelus | Increase Soft DEF by 5~50% and Max HP by 50~500 for the user and all party members nearby for 30~300 seconds. | 10 | Supportive |
| Aqua Benedicta | Creates 1 Holy Water while standing in shallow water. Requires an Empty Bottle. | 1 | Active |
| Blessing | For 60~240 seconds, target has +1~10 STR, DEX, INT, and +2~20 HIT. When used on Undead or Demons, reduces their DEX and INT by 50%. | 10 | Supportive |
| Cure | Cures a single target from Silence, Blind and Chaos statuses. | 1 | Supportive |
| Decrease AGI | Attempts to decrease a target's AGI by 3~12 with a 42~60% success chance. (30~120 seconds vs. monsters, 20~65 seconds vs. players) | 10 | Active |
| Demon Bane | Increases ATK by 3~30 against Demon and Undead monsters. | 10 | Passive |
| Divine Protection | Increases Soft DEF by 3~30 against Demon and Undead monsters. | 10 | Passive |
| Heal | Restores HP to a single target, or deals damage to Undead targets. | 10 | Supportive |
| Increase AGI | For 60~240 seconds, increase target's movement speed, AGI by +3~12, and Aspd by +1~10%. | 10 | Supportive |
| Pneuma | Creates a green light pillar on a targeted location that protects from ranged attacks in a 3x3 area. | 1 | Supportive |
| Ruwach | Reveals hidden enemies in a 5x5 area around the user and deals MATK ×145% damage to them. | 1 | Offensive |
| Signum Crucis | Decreases Undead property and Demon monsters' DEF by 14~50% in a wide radius around the user, with a 27~63% success chance. | 10 | Supportive |
| Teleport | Instantly moves to a random spot on the map or the user's Save Point. Does not work in PvP environment. | 2 | Supportive |
| Warp Portal | Creates a portal to the user's Save Point or one of the 0~3 memorized areas for 10~25 seconds, for up to 8 players to pass through. Requires a Blue Gemstone. | 4 | Supportive |
For reference, that's all non-quest first job skills except:
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Expanded Skillset
editAll these skills require Super Novice Expansion Quest complete so they can be unlocked.
Unique Skills
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Breakthrough | Increases your Max HP, Max SP, ATK, and incoming healing amounts | 5 | Passive |
| Help, Angel! | Restores HP and SP for you and your party members in a 15x15 cells around you | 1 | Supportive |
| Transcendence | Increases your Max HP, Max SP, MATK, and incoming healing amounts | 5 | Passive |
Crusader
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Faith | Increases Max HP by 200~2,000 and resistance to Holy property damage by 5~50%. | 10 | Passive |
| Holy Cross | Performs a holy cross slash to a single target to deal ATK ×135~450% Holy property damage and blind it by 3~30% chance. | 10 | Offensive |
| Guard | Blocks physical attacks with a Shield by chance for 300 seconds. | 10 | Supportive |
| Smite | Hurl your shield at an enemy, dealing damage based on ATK and knocking them back. | 5 | Offensive |
| Shield Boomerang | Throw your shield at an enemy, dealing damage based on ATK and the shield's properties. | 5 | Offensive |
Wizard, High Wizard and Sage
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Earth Spike | Raises a 1~5-hit spike from the earth below a single target, each dealing MATK ×100% Earth property damage. | 5 | Offensive |
| Heaven's Drive | Raises a 1~5-hit land mass in a targeted location, each hit dealing MATK ×125% Earth property damage to all enemies in a 5x5 area. | 5 | Offensive |
| Quagmire | Creates a marshland on a targeted location that decreases AGI and DEX by 10~50 each of all enemies in a 5x5 area. Also removes certain buffs. | 5 | Active |
| Sightrasher | Projects the fireball summoned by Sight to push back and deal MATK ×120~300% Fire property damage to all enemies in a 15x15 area around the user. | 10 | Offensive |
| Fire Pillar | Summons a 3~12-hit pillar of fire on a targeted location, each dealing [50 + (MATK ÷ 5)] Fire property and MDEF ignoring damage in contact. Consumes a Blue Gemstone for Level 6~10. | 10 | Offensive |
| Meteor Storm | Calls forth 2~7 meteors from the sky that strike 1~5 times, each hit deals MATK*1.25 fire damage with a chance to stun a target. | 10 | Offensive |
| Water Ball | Draws water beneath the user to launch 1~25 water balls to a single target, each dealing MATK ×130~250% Water property damage. | 5 | Offensive |
| Ice Wall | Creates an icy barrier on a targeted location, with a durability of 400~2,200 HP. | 10 | Active |
| Frost Nova | Causes a frigid blast that deals MATK ×110~200% Water property damage to all enemies in a 5x5 area around the user, freezing them by 38~83% chance. | 10 | Offensive |
| Storm Gust | Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies. | 10 | Offensive |
| Jupitel Thunder | Launches a 3~12-hit orb of lightning to a single target, each hit dealing MATK ×100% Wind property damage and knocking it back 2~7 cells. | 10 | Offensive |
| Lord of Vermilion | Summons explosive bolts of destruction in a 9x9 area that deals MATK*5~14 Wind damage, with 4~40% chance of inflicting blindness. | 10 | Offensive |
| Sense | Analyzes a single target, allowing the user and all party members nearby to view an enemy's stats. | 1 | Active |
| Stave Crasher | Strikes a single target to deal ATK + MATK damage. | 1 | Offensive |
Hunter
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Skid Trap | Sets a trap that causes an enemy to slide in a certain direction by 6~10 cells when triggered. | 5 | Active |
| Land Mine | A trap that explodes when triggered, inflicting Earth damage with a chance to Stun an enemy. | 5 | Offensive |
| Beast Bane | Increases ATK against Insect and Brute race monsters. | 10 | Passive |
Blacksmith and Alchemist
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Axe Mastery | Increases ATK by 3~30 with axes and swords. | 10 | Passive |
| Hilt Binding | Increases STR by 1 and ATK by 4. Increases the duration of Adrenaline Rush, Power-Thrust and Weapon Perfection Skills by 10%. | 1 | Passive |
| Weaponry Research | Increases acurracy by 2~20% and ATK by 2~20, and chance to forge a weapon by 1~10%. | 10 | Passive |
| Weapon Repair | Returns damaged equipment to usable state. | 1 | Active |
Assassin and Rogue
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Enchant Poison | Endows the user or party member's weapon with Poison property and allows to poison enemies by 3~7.5% chance each hit. | 10 | Active |
| Poison React | Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times. | 10 | Offensive |
| Venom Dust | Use a Red Gemstone to create a 2x2 Poison cloud for up to 50 seconds. | 10 | Active |
| Venom Splasher | Turn a target into a "Poison Bomb" to deal up to 1,400% damage after a delay. | 10 | Offensive |
| Stalk | Allows the user to move while hiding. | 5 | Passive |
| Back Stab | Attacks a target from behind, dealing up to 700% damage. | 10 | Offensive |
| Sightless Mind | Damages all opponents in a 7x7 area around the caster, with a chance to Blind or Stun. | 5 | Offensive |
| Gank | Adds a chance of casting Steal automatically when attacking a monster. | 10 | Passive |
| Mug | Attempts to steal Zeny from a monster. | 10 | Active |
Priest
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Sanctuary | Enchants a targeted location with restorative powers for 4~31 seconds, recovering 100~777 HP to 4~13 players in a 5x5 area. Requires a Blue Gemstone. | 10 | Supportive |
| Gloria | Increases LUK of the user and all party members nearby by 30 for 10~30 seconds. | 5 | Supportive |
| Magnificat | Doubles the SP Recovery rate of the user and all party members nearby for 30~90 seconds. | 5 | Supportive |
| Impositio Manus | Increases ATK of a single target by 5~25 for 60 seconds. | 5 | Supportive |
| Status Recovery | Cures a target from Frozen, Stoned and Stun statuses. | 1 | Supportive |
| Aspersio | Endows the user or party member's weapon with Holy property for 60~180 seconds. Requires a Holy Water. | 5 | Supportive |
Monk
edit| Skill | Description | Levels | Type |
|---|---|---|---|
| Iron Fists | Increases ATK by 3~30 with knuckles. | 10 | Passive |
| Summon Spirit Sphere | Summons 1~5 Spirit Spheres which enable to use powerful attacks. | 5 | Supportive |
| Spiritual Sphere Absorption | Recovers SP by absorbing previously summoned Spirit Spheres. | 1 | Supportive |
| Fury | Increases critical rate of attacks by 10~20, also enables use of Guillotine Fist. | 5 | Supportive |
| Zen | Summon maximum number of Spirit Spheres at once. | 1 | Active |
Maximum HP
edit
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Soul Link
editSee Super Novice Spirit.
Job Bonuses
edit
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ASPD
edit
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