RAGNA
PLACE
Swift Trap
Type:Offensive Skill
Levels:5
SP Cost:68 ~ 84
Fixed Cast Time1 second
Variable Cast Time1 second
Cast Delay0.5 seconds
Cooldown2.5 seconds
Duration:3 ~ 5 seconds
Target:Ground
Range:5 cells
Area of Effect3x3 ~ 7x7
PropertyWind
Catalyst:2x 7940.png Special Alloy Trap
AP Generated:1 ~ 3
Prerequisites
Windhawk

Solid Trap is a 4th class offensive skill available to Windhawks.

Effect

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Places a Trap on the ground, taking up 1 cell, that inflicts continuous Wind Elemental Melee Physical damage to targets within a nearby radius to the Trap every 0.5 seconds. This skill generates 1-3 AP upon use (but does not regen per hit).

  • Damage increases additionally based on the caster's base level and CON.
  • Damage, attack radius, AP regen, and the Trap's duration increase depending on skill level and the level of Advanced Trap.
  • A maximum of 3 Traps of a single type can be placed at any time and cannot be placed on top of each other.
  • Consumes 2 7940.png Special Alloy Trap when casting.
    • Traps consumed by this skill that are removed by skills like Remove Trap, etc., are not recovered into your inventory.


Level Base Damage (ATK) Duration (in seconds) Area of Effect
1 850% 3.0 3x3
2 1700% 3.5 3x3
3 2550% 4.0 5x5
4 3400% 4.5 5x5
5 4250% 5.0 7x7
Damage (ATK) = [(Base_Damage + 5 x CON) x Base_Lv ÷ 100]%

Notes

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  • Damage, duration, and AP regen is further improved with Advanced Trap.
  • Windhawk Traps can not be placed on top of each other and must be placed a minimum of 2 cells away from each other.

External

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Enhanced by:

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Weapon

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  • 700078.png Moonflower Bow [2]
    • If refine level is +7 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 15%.
  • 510091.png Underworld Knife [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
      • When equipped with 400384.png Crown of Good and Evil (Windhawk) [1]:
        • For every 3 refine levels of weapon, increases damage by 4%.
        • If weapon is grade B or higher, increases damage by 10%.
        • When enchanted with 312021.png Evil Spell, increases damage by 15%.
      • When equipped with 490815.png Ring of Evil (Windhawk) [1]:
        • Increases damage by 15%.
        • If refine level is +10 or higher, increases damage by 15%.
        • If weapon is grade C or higher, increases damage by 20%.

Shield

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  • 460138.png Trap Follower Shield [1]
    • If refine level is +11 or higher, increases damage by 50%.
    • If weapon is grade C or higher, reduces cooldown by 1.5 seconds.
    • If weapon is grade B or higher, increases damage by 70%.

Changelog

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  • July 8th, 2025 (Mass Skill Rebalance)
    • Increases damage from 1250% ATK to 4250% ATK per hit based on Level 5.
    • Increases factor weight of CON in skill formula from 3 to 5.
    • Cooldown reduced from 30 seconds to 2.5 seconds.
    • No longer inflict status ailment to the target.
    • SP cost increased:
      • Old: 62 at Level 5
      • New: 84 at level 5
    • Area of Effect increased:
      • Old: 3x3
      • New: 3x3 ~ 7x7
    • Reduces trap duration:
      • Old: 12 ~ 60 sec
      • New: 3 sec ~ 5 sec
    • Damage interval reduced:
      • Old: 9 sec (Level 1-2), 6 sec (Level 3-4), 3 sec (Level 5)
      • New: 0.5 sec
    • AP recovery rate reduced:
      • Old: 3 ~ 4
      • New: 1 ~ 3


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