| Warlock | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Job Base(s): | High Wizard | ||||||||||||
| Job Type: | 3-1 | ||||||||||||
| Job Level: | 70 | ||||||||||||
| Race: | Human | ||||||||||||
| Changes At: | Morroc | ||||||||||||
| Number of Skills: | 23 | ||||||||||||
| Total Skill Points: | 116 | ||||||||||||
| Total Quest Skills: | 0 | ||||||||||||
| Job Bonuses | |||||||||||||
| |||||||||||||

Warlocks are the advanced version of the Wizard class. Their name is often abbreviated and then referred to as just "WL". They offer two viable roles: The instant/fast cast killer and the crowd control support. Depending on how well geared a Warlock is they will be either a fallback support class for controlling mobs with Jack Frost or one of the main AoEs with Crimson Rock, Comet and Chain Lightning. The earth element tree offers great PVP capabilities with the ability to strip players of their equipment. Players also have the ability to "memorize" skills for instant casting at a later time, which can help with long cast times and reuse delays.
Contents
Job Change Guide
editSee Warlock Job Change Guide for detailed information.
Job Change Quest Skip
editNote that you can now skip this quest (for a fee) by following the instructions here: Job Change Quest Skip
Alternate Job Sprite
editAt Base Level 170, you can change your Job Sprite to the alternative jRO version by following the instructions found here.
A Quick Explanation of Spellbook/Release: The basics to playing Warlock
editWith the addition of new powerful spells upon job change, players will now have access to 2 spells that allow for instant casting of learned spells. These 2 spells are:
The way this new system of casting works is that a player will have to purchase spellbooks from the Geffen Mage guild (the building where you changed into a mage). Once these spells are in inventory, players can cast Reading Spell Book and choose the spells of the books they currently own to 'memorize'. What this basically does is store up the spells in the warlocks memory to 'Release' when needed at a later time with no casting bar or cooldown delay (yes this bypasses the horrible 1 minute cooldown of Comet. That is where the Release spell comes in. Players will need level 1 Release to cast the memorized spell.
Each Warlock has a number of maximum slots in which they can memorize spells, based on their Base Level, INT and the level of Freezing Spell. Refer to Reading Spell Book for accurate mind slot calculation
Class Data
editSkills
editSee Wizard Skills or High Wizard Skills for 2nd class Skills.
| Skill | Description | Levels | Type |
|---|---|---|---|
| Reading Spell Book | Warlock can preserve their magic by reading magic books. | 1 | Active |
| Freezing Spell | Increase the amount of spells that can be sealed with the skill Reading Spell Book. | 10 | Passive |
| Intensification | Increasing Ghost-type magic damage and reducing cast time and mana cost of spells. | 5 | Active |
| Radius | Increases the range of Warlock magic skills and decreases their casting time. | 3 | Passive |
| Drain Life | Strikes a single target with magical damage, and absorb some of that damage as HP. | 5 | Offensive |
| Soul Expansion | Strikes a target at long distance with ghost element damage. | 5 | Offensive |
| White Imprison | Imprisons the target temporarily behind a white magic curtain, preventing them from moving. | 5 | Active |
| Stasis | Players in the effective range of the caster, including the caster, cannot cast spells. | 5 | Active |
| Recognized Spell | By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. | 5 | Active |
| Marsh Of Abyss | Curse a target with the |
5 | Active |
| Crimson Rock | Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings. | 5 | Offensive |
| Hell Inferno | Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage. | 5 | Offensive |
| Comet | Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and |
5 | Offensive |
| Frost Misty | Releases freezing mist over the ground, dealing damage and inflicting |
5 | Offensive |
| Jack Frost | Deals Water elemental damage to a target and surrounding targets. | 5 | Offensive |
| Chain Lightning | Summons lightning to attack a target. If there is another enemy near the target that is hit by the lightning damage, the lightning will automatically find and damage them. | 5 | Offensive |
| Sienna Execrate | Causes Petrification status to a single target and all targets nearby. | 5 | Active |
| Earth Strain | Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range. | 5 | Offensive |
| Release | Throws your active Fire Ball, Water Ball, Lightning Ball and Earth Ball that you currently have summoned to deal damage to a single target. | 2 | Offensive |
| Summon Fire Ball | Summons a ball of Fire near the caster. | 5 | Offensive |
| Summon Water Ball | Summons a ball of Water near the caster. | 5 | Offensive |
| Summon Lightning Ball | Summons a ball of Lightning near the caster. | 5 | Offensive |
| Summon Stone | Summons a ball of Earth near the caster. | 5 | Offensive |
| Tetra Vortex | Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth). | 10 | Offensive |
| Full Throttle | Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 1 | Active |
Skill Tree
editJob Bonuses
edit| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 34 | |||||||||||||
| AGI | 8 | 20 | 29 | 40 | 47 | 54 | 58 | |||||||
| VIT | 15 | 18 | 24 | 25 | 52 | 57 | 65 | |||||||
| INT | 1 | 2 | 7 | 12 | 23 | 35 | 36 | 41 | 44 | 45 | 50 | 55 | 60 | 62 |
| DEX | 3 | 6 | 13 | 19 | 28 | 39 | 51 | 59 | ||||||
| LUK | 31 | 53 | 63 |
ASPD
edit
|
|
Builds
editNOTE: While all listed gears in this section are viable for usage, it is encouraged to test the item combinations you desire for your character first by going to the iRO Wiki Calculator, consult any knowledgable players in your group or in iRO Wiki Discord, or watch video guides before purchasing any item included in this list.
Comet Build (2025)
editComet is the meta skill for Warlocks, it deals neutral damage and hits like a tank. With its vast radius, it is capable of hitting mobs outside the user's screen. In the skill tree, Tetra Vortex helps increase damage if the user is using Four of a Kind armor, else that skill can be left at Lv. 5 as a requirement for Climax.

Talent / Stats
edit| Stat | Amount | Notes |
|---|---|---|
| Stats | ||
| STR | 1 | Not needed as such, only for weight capacity. |
| AGI | 90 - 110 | AGI needed for Flee and high ASPD, preferably 193. |
| VIT | 60 - 72 | For health and survivability. |
| INT | 130 | Nothing to look at here, main damage stat. So to the max!!. |
| DEX | 125 - 130 | DEX for reducing variable casting time. |
| LUK | 60 - 72 | LUK for extra MATK. 100 Total LUK for Curse Resistance. |
| Talents | ||
| POW | 0 | Not needed. |
| STA | 0 | Not needed. |
| WIS | 0 | Not needed. |
| SPL | 100 | Main talent stat for damage. |
| CON | 97 | Secondary talent stat after SPL. |
| CRT | 0 | Not needed. |
Equipment
edit| Equip | Best in Slot? | Card Options | Comments |
|---|---|---|---|
| Headgear (Upper) | |||
+10 or more Garden of Eden [1]
|
❌ |
| |
+10 or more Awaking Bloom [1]
|
❌ |
| |
+12 or more Helm of Faith II (Warlock) [1]
|
❌ |
| |
+11 or more Thanatos Magic Helmet [1]
|
❌ |
| |
+11 or more Thanatos Magic Helmet-LT [1]
|
❌ |
| |
+13 or more Full Faith Crown [1]
|
❌ |
| |
+10 or more Old Magic Stone Hat [1]
|
✅ |
|
|
| Headgear (Middle) | |||
Sunglasses [1]
|
❌ |
| |
Ears of Abyss
|
❌ |
|
|
Floating Ball
|
❌ |
|
|
Kardui Ear
|
❌ |
|
|
Ancient Morocc Noble Jewelry [1]
|
❌ |
| |
Exiled Ninja's Eyes [1]
|
✅ |
| |
| Headgear (Lower) | |||
Mob Scarf
|
❌ |
|
|
Old Camouflage Scarf
|
❌ |
|
|
Bat Von Blood
|
❌ |
|
|
Grey Wolf Cub in Mouth
|
❌ |
|
|
Constellation Orb
|
✅ |
|
|
| Armor | |||
+9 or more Lunar Eclipse Armor [1]
|
❌ |
| |
+9 or more Armor of White Thread [1]
|
❌ |
| |
+10 or more Automatic Armor Type B [1]
|
❌ |
| |
+10 or more Speculation [1]
|
❌ |
| |
+10 or more Four of a Kind [1]
|
❌ |
| |
+11 or more Violent Dragon Shadow Armor [1]
|
❌ |
| |
+13 Screaming Ghost Party [1]
|
❌ |
| |
+14 (A) Violent Dragon Shadow Armor-LT [1]
|
✅ |
| |
| Weapon | |||
Pride Stone [2]
|
❌ |
| |
Adulter Fides Two-handed Staff [2]
|
❌ |
| |
Iron Staff-LT [2]
|
❌ |
| |
Vivatus Fides Two-handed Staff [2]
|
❌ |
| |
+10 or more Deus Ex Machina [3]
|
✅ |
| |
| Shield | |||
+10 or more Excelion Shield [1]
|
❌ |
| |
+10 or more Automatic Shield I [1]
|
❌ |
| |
+7 or more Laphine Shield [1]
|
❌ |
| |
+11 or more God-Devouring Demonic Shield [1]
|
❌ | ||
+14 (D) or more Ancient Prontera Book [1]
|
✅ | ||
| Garment | |||
+11 or more Fairy of Eden [1]
|
❌ | ||
+9 Reforming Magic Cloak [1]
|
❌ | ||
+11 or more Valkyrie Curse Blight [1]
|
❌ |
| |
+9 Magic Compressor [1]
|
❌ | ||
+13 or more Hero's Grace [1]
|
❌ |
| |
+14 (A) Will of Karasu [1]
|
❌ |
| |
+12 (B) or more Royal Geffen Cape [1]
|
✅ |
| |
| Shoes | |||
+10 or more Moaning of Evil Spirits [1]
|
❌ | ||
+11 or more Great Hero's Boots [1]
|
❌ |
| |
+12 or more Kenzen Ichinyo [1]
|
❌ |
| |
+11 or more Hero Boots-LT [1]
|
❌ |
| |
+13 (A) or more Mythical Moonlight Paw [1]
|
✅ |
| |
| Accessories | |||
Geffenia Ice Magic Tool [1]
|
✅ |
| |
Document Mage [1]
|
✅ |
| |
Shadow Equipment
editArmor
| Equip | Required Level | Rcommended Refine |
|---|---|---|
Wizard Shadow Armor
|
1 | 0 |
Reload Shadow Armor
|
1 | 10 |
Spell Caster Shadow Armor
|
1 | 10 |
Full Tempest Shadow Armor
|
1 | 10 |
Full Spell Shadow Armor
|
200 | 10 |
Weapon
| Equip | Required Level | Rcommended Refine |
|---|---|---|
Warlock Shadow Weapon
|
1 | 10 |
Concentration Shadow Weapon
|
1 | 10 |
Magical Spell Shadow Weapon
|
1 | 10 |
Shield
| Equip | Required Level | Rcommended Refine |
|---|---|---|
Warlock Shadow Shield
|
1 | 0 |
Reload Shadow Shield
|
1 | 10 |
Concentration Shadow Shield
|
1 | 10 |
Magical Spell Shadow Shield
|
1 | 10 |
Shoes
| Equip | Required Level | Rcommended Refine |
|---|---|---|
Wizard Shadow Shoes
|
1 | 0 |
Reload Shadow Shoes
|
1 | 10 |
Spell Caster Shadow Shoes
|
1 | 10 |
Full Tempest Shadow Shoes
|
1 | 10 |
Full Spell Shadow Shoes
|
200 | 10 |
Pendant
| Equip | Required Level | Rcommended Refine |
|---|---|---|
Magician Shadow Pendant
|
1 | 5+ |
Centering Shadow Pendant
|
200 | 10 |
Full Tempest Shadow Pendant
|
1 | 10 |
Earring
| Equip | Required Level | Rcommended Refine |
|---|---|---|
Magician Shadow Earring
|
1 | 5+ |
Centering Shadow Earring
|
200 | 10 |
Full Tempest Shadow Earring
|
1 | 10 |
Costume Enchants
edit
Warlock Stone II(Garment)
- Increases damage by 15%.
- When equipped with
High Wizard Stone II(Upper), increases damage by 15%. - When equipped with
High Wizard Stone II(Middle), reduces fixed casting time by 0.1 second for every level of Mystical Amplification learnt. - When equipped with
Warlock Stone (Lower), increases damage by 15%.
Warlock Stone (Middle)
- Reduces fixed casting time by 0.1 second for every level of Comet learnt.
Reduce Minor Casting
- Reduces fixed casting time by 0.3 seconds.
- When equipped with
Reduce Minor Casting(Dual), reduces fixed casting time by 0.3 seconds.
Reduce Minor Casting(Dual)
- Reduces fixed casting time by 0.1 second.
Suggested Skills
edit| Primary Skills Used | ||
|---|---|---|
| Comet | Drain Life | Soul Expansion |
| Recognized Spell | Mystical Amplification | Crimson Rock |
Basic All-Purpose Build Outline (level 162)
edit- STR: 1
- AGI: 70 (reduces Animation Delay)
- VIT: 80
- INT: 120 (for Temporal Int Boots)
- DEX: 120 (for Temporal Dex Boots)
- LUK: 1
These Stats can be reached at level 162 and give the player the freedom of switching between Temporal Int Boots and Temporal Dex Boots as needed.
With the leftover Stats from the following levels one can increase:
Str: for additional carrying capacity,
Agi: for more ASPD resulting in less Animation Delay,
Vit: 87 Base Vit for 100 total Vit with VIP-Buffs or 94 Base Vit for 100 total Vit without VIP-Buffs,
Int: more MAtk and slightly faster cast,
Dex: slightly faster cast,
or
Luk: slightly more MAtk and Perfect Dodge.
Example Stat Progressions
edit| Stat | Level 99 | Level 125 | Level 150 | Level 162 | Level 175 |
|---|---|---|---|---|---|
| STR | 1 | 1 | 1 | 1 | 1+ |
| AGI | 1 | 1 | 60 | 70 | 70+ |
| VIT | 50 | 54 | 80 | 80 | 80+ |
| INT | 100 | 100 | 110 | 120 | 120+ |
| DEX | 86 | 120 | 120 | 120 | 120+ |
| LUK | 1 | 1 | 1 | 1 | 1+ |
| Stat | Level 99 | Level 125 | Level 150 | Level 162 | Level 175 |
|---|---|---|---|---|---|
| STR | 1 | 1 | 1 | 1 | 1+ |
| AGI | 1 | 1 | 1 | 70 | 70+ |
| VIT | 50 | 60 | 80 | 80 | 80+ |
| INT | 100 | 120 | 120 | 120 | 120+ |
| DEX | 86 | 96 | 120 | 120 | 120+ |
| LUK | 1 | 1 | 1 | 1 | 1+ |
The following example is more suited for players that have access to (very) good gears:
| Stat | Level 99 | Level 125 | Level 150 | Level 162 | Level 175 |
|---|---|---|---|---|---|
| STR | 1 | 1 | 1 | 1 | 1+ |
| AGI | 1 | 14 | 70 | 70 | 70+ |
| VIT | 20 | 50 | 70 | 80 | 80+ |
| INT | 50 | 100 | 110 | 120 | 120+ |
| DEX | 120 | 120 | 120 | 120 | 120+ |
| LUK | 1 | 1 | 1 | 1 | 1+ |
Example Skill Builds
editNote: All builds have 4 free Skillpoints for High Wizard. Those can be used to increase Storm Gust, Ice Wall, Quagmire or any other spell the reader might find useful.
Tetra Vortex eats up a lot of Skillpoints.
Radius 3 is a must to increase spell range, while Recognized Spell increases the overall damage output.
Intensification makes Soul Expansion very powerful, enabling a WL to easily kill Ghost elemental mobs.
Following this example, the player has 1 leftover Skillpoint to distibute as he wishes.
Build without "Ultimate Spells"
Not getting any of the "Ultimate Spells", Comet or Tetra Vortex, leaves the player with enough Skillpoints to get a lot of nice little perks the WL Skilltree offers.
Drain Life to regain HP easily while dealing damage to a single target at the same time.
Intensification to destroy Ghost elemental mobs with Soul Expansion.
And Freezing Spell to store more Spells to use with Release.
A single Skillpoint should be invested into Hell Inferno, so the Player can use it's Burning to deal with certain enemies faster.
Following this example, the player has 1 leftover Skillpoint to distibute as he wishes.





















