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| Type: | Active Skill |
| Levels: | 5 (Fixed) |
| SP Cost: | 20 |
| Animation: | ASPD Based |
| Duration: | 15 seconds |
| Target: | Ground |
| Range: | 3 cells + Trap Research Bonus cells |
| Area of Effect | 7x7 |
| Property | Neutral |
| Catalyst: | 1 Special Alloy Trap |
| Prerequisites | |
| (Ranger) Trap Research Lv.3 | |
Bomb Cluster (Alt: Cluster Bomb) is a 3rd class active skill available as Ranger.
Effect
editPlace a cluster of bombs as a trap for your foes that can be activated remotely via Detonator.
- A maximum of 3 traps can be placed at once.
- The trap deals damage in an 7x7 area.
- Bomb Cluster cannot be removed by the Hunter and Rogue skill: Remove Trap or the Hunter skill: Spring Trap.
- Placing a cluster bomb consumes 1 Special Alloy Trap.
Level Damage 1 300% 2 400% 3 500% 4 600% 5 700%
Damage Formula = Skill Modifier + [ { (Skill Level x Caster’s DEX) + (INT x 5) } x (1.5 + (Caster’s Base Level / 100)) } ] x { (Trap Research Skill Level x 20) / 50 }
Notes
edit- This will do full damage to plants.
- This trap can only be placed up to 2 cells next to players and monsters.
- Unlike other traps however, this trap's placement is also blocked by homunculi, pets, and visible AND invisible NPC's.
- This trap will yield 1 Special Alloy Trap when affected by Keen Nose.
- This trap has a 1x1 activation area and can only activate 0.5s after it has been placed.
- This trap's activation cannot be avoided with Hover.
- This trap takes 1s to disappear once activated.
- This trap can be knocked back by AoE skills like Arrow Shower and Magnum Break.
- This trap can be activated by Detonator.
- This trap can be destroyed by Trample.
- This trap will bypass Guard, Parry and Weapon Blocking.
- This trap can not activate effects of Hunter Fly Card and Rideword Hat.
- The Damage is split into 2 portions, ATK portion and everything else will be called that stat portion.
- Stat portion will bypass DEF and Flee.
- Stat portion bypass Race, Element and Size damage effects like Thara Frog, Tatacho and Ogretooth Card in PvP and WoE.
- Stat portion bypass Element resistance effects like Hode Card in PvP and WoE.
- ATK portion is affected by DEF and Flee.
- ATK portion is affected by Race, Element and Size damage effects like Thara Frog, Tatacho and Ogretooth Card in PvP and WoE.
- ATK portion is affected by Element resistance effects like Hode Card in PvP and WoE.
- ATK portion is affected by Element which can be used to do bonus damage but is still considered Neutral when used against Ghost-type targets.
General Trap information
edit- Trap Duration lasts 4 times as long in WoE.
- Traps occupy 1 cell.
- Traps can only be placed up to 2 cells next to another Trap.
- Traps can be activated by and will affect both allies and enemies in PVP and WoE.
- Traps will not activate if the caster is under the effect of Manhole.
- Traps cannot be activated by the Maestro or Wanderer that charmed the caster with Siren's Voice.
- Siren's Voice protects the Maestro or Wanderer from traps of charmed trappers.
- Traps can be removed by Ganbantein, Earth Drive and Crazy Vines.
- Trap damage is considered Melee and will be blocked by Safety Wall.
- Trap damage is reflected back to the caster by Shield Reflect and Valkyrian Manteau.
- Damage traps gains "Killed by a melee attack" effects like Earth Deleter Card.
- Damage traps gains "Each attack has chance of" effects like Vanberk Card.
- Damage traps gains SP Drain/Gain effects like Moonlight Dagger or Zipper Bear Card.
External
editEnhanced by
editHeadgear
edit- Old Camouflage Bunny Hood [1] - Increases damage by 15% per 2 upgrade level.
Weapon
edit- Rotten Garden Knife [1] - Increase damage by 4% per Base Level.
Equipment Sets
edit- Gray Wing Boots & Black Wing Suit Set:
- Increases damage by 30% for every 20 base Int.
- Increases damage by an additional 400% if Black Wing Suit upgrade level is +7 or higher.
- Increases damage by an additional 200% if Black Wing Suit upgrade level is +9 or higher.
Card
edit- True Cecil Damon Card:
- Increases damage by 20%.
- Increases damage by an additional 20% when compounded to a level 4 weapon.
- If upgrade level is +10 or higher, increases damage by an additional 20%.
Shadow Equipment
edit- Ranger Shadow Weapon:
- Increases damage by 20%.
- For every upgrade level, increases damage by an additional 5%.

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