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RAGNA
PLACE
Hawk Rush
Type:Offensive Skill
Levels:5
SP Cost:40 ~ 56
Fixed Cast Time0 seconds
Variable Cast Time0 seconds
Cast Delay0 seconds
Cooldown0.15 seconds
Target:Enemy
Range:15 cells
Prerequisites
Windhawk

Hawk Rush is a 4th class offensive skill available to Windhawks.

Effect

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Instructs your Hawk to strike an enemy twice from afar like the piercing blow from a sword.

Inflicts Ranged Physical damage on a target enemy that hits twice. Much like the Hunter's Blitz Beat or the Ranger's Warg Strike, this skill can auto-cast on basic attacks, with the chance determined by CON and Nature's Friend skill level.

  • This skill has a chance to inflict Critical damage, which applies half of the player's total Critical Damage bonus.
  • Damage increases additionally depending on the player's Base Level and CON, as well as your level of Nature's Friend.
  • This skill can only be activated and used when equipped with a Bow and your Hawk has been summoned.
Level Base Damage (ATK) SP Cost
1 500% 40
2 1000% 44
3 1500% 48
4 2000% 52
5 2500% 56
Damage (ATK) = [(Base_Damage + (CON × 5)) × (1 + Nature's Friend Level × 0.1) × (BaseLv ÷ 100)]%
Auto Cast Rate = (CON ÷ 3 + CON × Nature's Friend Bonus ÷ 5)%

Notes

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  • This skill is calculated once but is visually shown as two hits.
  • This skill is forced neutral.
  • Even though not stated in the skill description, this skill can be improved further by leveling up Nature's Friend. Each level of this passive skill increases the overall damage of Hawk Rush by 10%.
  • This skill is affected by ATK multipliers such as size, race, ranged, etc.
  • When both the Warg and Hawk are summoned together, the Warg Strike auto-cast chance while auto-attacking is reduced by 1/3.

External

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Enhanced by

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Headgear

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Armor

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Changelog

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  • July 8th, 2025 (Mass Skill Rebalance)
    • Increase base damage from 1000% ATK to 2500% ATK based on Level 5.


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