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| Type: | Offensive Skill |
| Levels: | 5 |
| SP Cost: | 68 ~ 84 |
| Fixed Cast Time | 1 second |
| Variable Cast Time | 1 second |
| Cast Delay | 0.5 seconds |
| Cooldown | 2.5 seconds |
| Duration: | 3 ~ 5 seconds |
| Target: | Ground |
| Range: | 5 cells |
| Area of Effect | 3x3 ~ 7x7 |
| Property | Wind |
| Catalyst: | 2x Special Alloy Trap |
| AP Generated: | 1 ~ 3 |
| Prerequisites | |
Windhawk
| |
Solid Trap is a 4th class offensive skill available to Windhawks.
Effect
editPlaces a Trap on the ground, taking up 1 cell, that inflicts continuous Wind Elemental Melee Physical damage to targets within a nearby radius to the Trap every 0.5 seconds. This skill generates 1-3 AP upon use (but does not regen per hit).
- Damage increases additionally based on the caster's base level and CON.
- Damage, attack radius, AP regen, and the Trap's duration increase depending on skill level and the level of Advanced Trap.
- A maximum of 3 Traps of a single type can be placed at any time and cannot be placed on top of each other.
- Consumes 2
Special Alloy Trap when casting.
- Traps consumed by this skill that are removed by skills like Remove Trap, etc., are not recovered into your inventory.
| Level | Base Damage (ATK) | Duration (in seconds) | Area of Effect |
|---|---|---|---|
| 1 | 850% | 3.0 | 3x3 |
| 2 | 1700% | 3.5 | 3x3 |
| 3 | 2550% | 4.0 | 5x5 |
| 4 | 3400% | 4.5 | 5x5 |
| 5 | 4250% | 5.0 | 7x7 |
Damage (ATK) = [(Base_Damage + 5 x CON) x Base_Lv ÷ 100]%
Notes
edit- Damage, duration, and AP regen is further improved with Advanced Trap.
- Windhawk Traps can not be placed on top of each other and must be placed a minimum of 2 cells away from each other.
External
editEnhanced by:
editWeapon
edit
Moonflower Bow [2]
- If refine level is +7 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 15%.
- When equipped with
Moon God Lapel:
- Increases damage by 30%.
- When equipped with
Underworld Knife [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with
Crown of Good and Evil (Windhawk) [1]:
- For every 3 refine levels of weapon, increases damage by 4%.
- If weapon is grade B or higher, increases damage by 10%.
- When enchanted with
Evil Spell, increases damage by 15%.
- When equipped with
Ring of Evil (Windhawk) [1]:
- Increases damage by 15%.
- If refine level is +10 or higher, increases damage by 15%.
- If weapon is grade C or higher, increases damage by 20%.
- When equipped with
Shield
edit
Trap Follower Shield [1]
- If refine level is +11 or higher, increases damage by 50%.
- If weapon is grade C or higher, reduces cooldown by 1.5 seconds.
- If weapon is grade B or higher, increases damage by 70%.
- When slotted with a
Scout Basilisk Card:
- Increases damage by 20%.
- When slotted with a
Changelog
edit- July 8th, 2025 (Mass Skill Rebalance)
- Increases damage from 1250% ATK to 4250% ATK per hit based on Level 5.
- Increases factor weight of CON in skill formula from 3 to 5.
- Cooldown reduced from 30 seconds to 2.5 seconds.
- No longer inflict status ailment to the target.
- SP cost increased:
- Old: 62 at Level 5
- New: 84 at level 5
- Area of Effect increased:
- Old: 3x3
- New: 3x3 ~ 7x7
- Reduces trap duration:
- Old: 12 ~ 60 sec
- New: 3 sec ~ 5 sec
- Damage interval reduced:
- Old: 9 sec (Level 1-2), 6 sec (Level 3-4), 3 sec (Level 5)
- New: 0.5 sec
- AP recovery rate reduced:
- Old: 3 ~ 4
- New: 1 ~ 3

ShinRai, Hayatow, Jefuu
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