| Windhawk | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Job Base(s): | Ranger | ||||||||||||
| Job Type: | 4-1 | ||||||||||||
| Job Level: | 55 | ||||||||||||
| Race: | Human | ||||||||||||
| Changes At: | Umbala Field | ||||||||||||
| Number of Skills: | 13 | ||||||||||||
| Total Skill Points: | 67 | ||||||||||||
| Total Quest Skills: | 0 | ||||||||||||
| Job Bonuses | |||||||||||||
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| Talent Bonuses | |||||||||||||
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A Windhawk, the advanced 4th Job Class after Ranger, has become one with the wilderness and is capable of wielding the power of the wind to deal devastating damage to their enemies with their mastery of the bow and arrow. Armed with new skills to shoot powerful Crescive Bolts with pinpoint accuracy and summon the power of a Gale Storm with their arrows, Windhawks can also endow their body with the rage of the Calamity Gale to embody the terrifying power of mother nature's gale force winds.
Furthering their bond with nature, they also have the ability to communicate and form even stronger bonds with wildlife, allowing them to use both their Warg and Hawk animal companions together in combat.
Windhawks have also advanced their mastery over Traps by borrowing other facets of mother nature's fury, such as Fire, Wind, Earth, and Shadow, to imbue these special traps with new elemental powers.
Beware the Windhawk as they hide an immense, often untamable, force behind their demure and nature-loving appearance.
Contents
- 1 Job Change Guide
- 2 Class Data
- 3 Builds
- 4 OUTDATED: Builds and Equipment
Job Change Guide
editSee Windhawk Job Change Guide for detailed information.
The job change quest involves the Ranger to survive all ten in-game days with nothing but materials and tools left in and around the cabin. Once they successfully escape, they are blessed with the powers of the wind.
Class Data
editSkills
editSee Hunter Skills or Sniper Skills for 2nd class Skills. See Ranger Skills for 3rd class Skills.
| Skill | Description | Levels | Type |
|---|---|---|---|
| Single Target / Area of Effect Skills | |||
| Crescive Bolt | Casts a strong arrow burst on a single target that has a chance to deal critical damage. | 10 | Offensive |
| Gale Storm | Inflict damage in a large area. Regenerates AP if the skill hits 3 or more enemies. Skill will inflict critical damage while Calamity Gale is active. | 10 | Offensive |
| Buffs / Debuffs | |||
| Wind Sign | Mark a target with a |
5 | Supportive |
| Calamity Gale | Grants |
1 | Supportive (AP) |
| Trap Skills | |||
| Advanced Trap | Improves the effectiveness of Windhawk traps. | 5 | Passive |
| Solid Trap | Lays down up to 3 traps that deals continuous Earth melee physical damage for the Trap's duration. | 5 | Offensive |
| Deep Blind Trap | Lays down up to 3 traps that deals continuous Shadow melee physical damage for the Trap's duration. | 5 | Offensive |
| Flame Trap | Lays down up to 3 traps that deals continuous Fire melee physical damage for the Trap's duration. | 5 | Offensive |
| Swift Trap | Lays down up to 3 traps that deals continuous Wind melee physical damage for the Trap's duration. | 5 | Offensive |
| Hawk Skills | |||
| Hawk Mastery | Allows the player to summon a Hawk together with a Warg, at the cost of less chance to autocast Warg Strike while normally attacking. | 1 | Supportive |
| Nature's Friend | Improves Hawk Rush autocast chance while attacking normally. | 5 | Passive |
| Hawk Rush | Command your Hawk to attack a target at long range twice. The skill has a chance to deal critical damage. | 5 | Offensive |
| Hawk Boomerang | Command your Hawk to attack a target at long range once with a chance to deal critical damage. | 5 | Offensive (AP) |
Skill Tree
editJob & Talent Bonuses
edit| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 23 | 45 | ||||||||||
| AGI | 3 | 5 | 10 | 12 | 13 | 19 | 26 | 33 | 38 | 39 | 41 | 47 |
| VIT | 2 | 6 | 9 | 11 | 20 | 25 | 35 | 49 | ||||
| INT | 4 | 16 | 21 | 26 | 34 | 37 | 38 | 45 | 48 | |||
| DEX | 1 | 8 | 15 | 22 | 29 | 36 | 43 | 50 | ||||
| LUK | 14 | 18 | 27 | 31 | ||||||||
| POW | 5 | 13 | 24 | 34 | 40 | 42 | 47 | |||||
| STA | 16 | 22 | 30 | 42 | ||||||||
| WIS | 9 | 21 | 33 | 36 | 44 | 41 | ||||||
| SPL | 8 | 15 | 32 | |||||||||
| CON | 3 | 2 | 11 | 14 | 18 | 28 | 29 | 44 | 50 | |||
| CRT | 17 | 31 | 40 | 46 | ||||||||
ASPD
edit
|
|
Builds
editNOTE: While all listed gears in this section are viable for usage, it is encouraged to test the item combinations you desire for your character first by going to the iRO Wiki Calculator, consult any knowledgeable players in your group or in iRO Wiki Discord, or read forum/watch video guides before purchasing any item included in this list.
Until this page is actually updated, you can refer to Jefuu's Guide to Ranger > Wind Hawk for a current idea of builds and equipment.
Focused Arrow Strike (2026)
editFocused Arrow Strike (Alt: Sharp Shooting) is a Transcendent 2nd class offensive skill first available as a Sniper. This is a continuation of the same build from when the player was a Sniper through Ranger and still remains a strong (and cheap) build for the Windhawk, especially with new 200+ only gears.
Effect
editShoots a mighty, piercing arrow at a single target for Ranged Physical damage that hits both the target and any nearby enemies or enemies caught in its flight path.
- This skill has a chance of inflicting Critical Damage, with an added innate bonus of 1.5 x Player's Current CRIT Rate, and applies half of the player's total Critical Damage bonus.
Stats / Talents
edit| Stat / Talent | Amount | Notes |
|---|---|---|
| Stats | ||
| STR | 1+ | Not needed outside of increasing weight capacity or for certain gear requirements. |
| AGI | 90+ | Increases ASPD. Aim for 193 to reduce animation delay. |
| VIT | 90 | Increases HP and DEF. At least 100 total is recommended for Stun immunity. |
| INT | 60-90 | Increases SP, MDEF, and helps reduce VCT. At least 100 total is recommended for Silence immunity. |
| DEX | 120-130 | Primary damage stat. Increases Hit and reduces VCT. |
| LUK | 120-126 | Increases Crit Rate and gives various bonuses in combination with certain Cards / Gear. |
| Talents | ||
| POW | 100 | Main source of damage from 200+. |
| STA | 0 | Not needed. |
| WIS | 0 | Not needed. |
| SPL | 0 | Not needed. |
| CON | 35 | Increases damage and Hit. |
| CRT | 100 | Boosts Crit Damage modifier. |
Main Equipment
editComing soon.
Shadow Equipment
editComing soon.
Costume Enchants
editComing soon.
Gale Storm (2026)
editGale Storm (Alt: Gale Storm) is a 4th class offensive skill available as Windhawk. This build is natural progression from Arrow Storm but, due to Calamity Gale turning this into a Critical Skill, it is best used in tandem with a Focused Arrow Strike build due its longer Cooldown and better synchronized stats/gear. Once gear is obtained to remove its Cooldown, this is the strongest leveling skill available to the Windhawk.
Effect
editInflicts Ranged Physical damage on the target, and to all enemies in an area around the target, 5 times. This skill will regenerate 10 AP when it hits 3 or more enemies at the same time.
- Damage increases additionally depending on the player's Base Level and CON.
- If the buff Calamity Gale is active, this skill has a chance to deal Critical damage, which applies half of the player's total Critical Damage bonus, as well as increasing damage against Brute and Fish race monsters by 50%.
Stats / Talents
edit| Stat / Talent | Amount | Notes |
|---|---|---|
| Stats | ||
| STR | 1+ | Not needed outside of increasing weight capacity or for certain gear requirements. |
| AGI | 90+ | Increases ASPD. Aim for 193 to reduce animation delay. |
| VIT | 90+ | Increases HP and DEF. At least 100 total is recommended for Stun immunity. |
| INT | 60-90 | Increases SP, MDEF, and helps reduce VCT. At least 100 total is recommended for Silence immunity. |
| DEX | 120-130 | Primary damage stat. Increases Hit and reduces VCT. |
| LUK | 120-126 | Increases Crit Rate and gives various bonuses in combination with certain Cards / Gear. |
| Talents | ||
| POW | 100 | Main source of damage from 200+. |
| STA | 0 | Not needed. |
| WIS | 0 | Not needed. |
| SPL | 0 | Not needed. |
| CON | 100 | Increases damage and Hit and is also used in the damage formula for this skill. |
| CRT | 35 | Boosts Crit Damage modifier. |
Main Equipment
editComing soon.
Shadow Equipment
editComing soon.
Costume Enchants
editComing soon.
Crescive Bolt (2026)
editCrescive Bolt (Alt: Crescive Bolt) is a 4th class offensive skill available as Windhawk. This build is a progression from the Ranger's Aimed Bolt but with added ability to Critical hit its target.
However, since this skill is single target, this build is not recommended for leveling and is more for MVPing and Instance Bosses or generating AP.
Effect
editShoots an arrow infused with the power of the wind that inflicts Ranged Physical damage to a target once. This skill gains a damage bonus in exchange for increased SP cost every skill cast, stacking up to three times. This stack is removed if the player moves, has been pushed away from their location (such as from a Knockback effect), or if the user did not cast the skill again after 10 seconds. The amount of AP generated depends on this stack, starting at 1, but maxes out at 3 per cast.
- This skill has a chance to inflict Critical damage, which applies half of the player's total Critical Damage bonus.
- Damage increases additionally depending on the player's Base Level and CON, as well as its "Stack Count".
- If the buff Calamity Gale is active, this skill does 20% more damage as well as increasing damage against Brute and Fish race monsters by 50%.
Stats / Talents
edit| Stat / Talent | Amount | Notes |
|---|---|---|
| Stats | ||
| STR | 1+ | Not needed outside of increasing weight capacity or for certain gear requirements. |
| AGI | 90+ | Increases ASPD. Aim for 193 to reduce animation delay. |
| VIT | 90+ | Increases HP and DEF. At least 100 total is recommended for Stun immunity. |
| INT | 60-90 | Increases SP, MDEF, and helps reduce VCT. At least 100 total is recommended for Silence immunity. |
| DEX | 120-130 | Primary damage stat. Increases Hit and reduces VCT. |
| LUK | 120-126 | Increases Crit Rate and gives various bonuses in combination with certain Cards / Gear. |
| Talents | ||
| POW | 100 | Main source of damage from 200+. |
| STA | 0 | Not needed. |
| WIS | 0 | Not needed. |
| SPL | 0 | Not needed. |
| CON | 100 | Increases damage and Hit and is also used in the damage formula for this skill. |
| CRT | 35 | Boosts Crit Damage modifier. |
Main Equipment
editComing soon.
Shadow Equipment
editComing soon.
Costume Enchants
editComing soon.
Hawk Rush (Alt: Hawk Rush) is a 4th class offensive skill available as Windhawk. This build is both a progression for the Hunter's Blitz Beat and the Ranger's Warg Strike auto-attack builds, plus the Sniper's Falcon Assault manual-cast build, but with added ability to Critical hit its target.
However, since both the auto-attack and manual-cast versions of this build are single target, this build is not recommended for leveling and is more for MVPing and Instance Bosses.
Effect
editInstructs your Hawk to strike an enemy from afar like the piercing blow from a sword. Inflicts Ranged Physical damage on a target enemy that hits twice. Much like the Hunter's Blitz Beat or the Ranger's Warg Strike, this skill can auto-cast on basic attacks, with the chance determined by CON and Nature's Friend skill level.
- This skill has a chance to inflict Critical damage, which applies half of the player's total Critical Damage bonus.
- Damage increases additionally depending on the player's Base Level and CON, as well as your level of Nature's Friend.
- This skill can only be activated and used when equipped with a Bow and your Hawk has been summoned.
Stats / Talents
edit| Stat / Talent | Amount | Notes |
|---|---|---|
| Stats | ||
| STR | 1+ | Not needed outside of increasing weight capacity or for certain gear requirements. |
| AGI | 90+ | Increases ASPD. Aim for 193 to reduce animation delay. |
| VIT | 90+ | Increases HP and DEF. At least 100 total is recommended for Stun immunity. |
| INT | 60-90 | Increases SP, MDEF, and helps reduce VCT. At least 100 total is recommended for Silence immunity. |
| DEX | 120-130 | Primary damage stat. Increases Hit and reduces VCT. |
| LUK | 120-126 | Increases Crit Rate and gives various bonuses in combination with certain Cards / Gear. |
| Talents | ||
| POW | 100 | Main source of damage from 200+. |
| STA | 0 | Not needed. |
| WIS | 0 | Not needed. |
| SPL | 0 | Not needed. |
| CON | 100 | Increases damage and Hit and is also used in the damage formula for this skill, as well as improving the chance for Hawk Rush to proc when auto-attacking. |
| CRT | 35 | Boosts Crit Damage modifier. |
Main Equipment
editComing soon.
Shadow Equipment
editComing soon.
Costume Enchants
editComing soon.
OUTDATED: Builds and Equipment
editThe following sections are out of date. Until this page is actually updated, you can refer to Jefuu's Guide to Ranger > Wind Hawk for a current idea of builds and equipment.
Crescive Bolt
editCrescive Bolt is a skill unique to this job where its main application is to damage high HP targets (typically boss monsters) through this skill's unique mechanics and the ability to deal critical damage.
Status and Talent Build
edit- STR: The rest (No significant benefit besides the increased Weight Limit.)
- AGI: 80-120 (For ASPD and FLEE)
- VIT: 70-100 (For HP and some status immunity.)
- INT: 60-100 (For 100% VCT, SP, and some status immunity.)
- DEX: 120-130 (Your main source of damage and helps you achieve 100% VCT.)
- LUK: 100-126 (For increased CRI. Value varies depending on whether you use PDM, Galensis Card, or neither.)
- POW: 97-100 (Increased status ATK and your main source of P.ATK.)
- STA: 0
- WIS: 0
- SPL: 0
- CON: 97-100 (For Crescive Bolt's CON scaling, P.ATK, and FLEE.)
- CRT: 0
Equipment List
editMain Weapon Options
Divine Bow Gandiva [2]
Thanatos Bow-AD [2]
Angel Wing Bow [2]
Poenitentia Nervus [2]
Moonflower Bow [1]
Royal Bow-LT [2]
Recommended Main Weapon Cards:
Abysmal Knight
Polluted Wander Man
Memory of Thanatos
Baphomet Card if with Royal Prontera Cape
Stormy Knight if with Royal Payon Cape
Upper Headgear Options
Thanos Shooter Helmet-LT [1]
Crown of Good and Evil (Windhawk) [1]
Poenetentia Purity Crown [1]
Circlet of Time(Ranger) [1]
Old Camouflage Bunny Hood [1]
Invicible Crest Hat [1]
Wolf Officer Hat [1] (For No Limits cooldown reduction.)
Recommended Upper Headgear Cards:
Dolomedes
Purple Ferus
Abysmal King Dramoh
Bungisngis
Melted Poring
Sealed Kiel
Kiel D-01
Darklord Essence Luck3 if with Loyal Servant of Morroc
Darklord Essence Speed3 if with Loyal Servant of Morroc
Marduk Card/
Pharaoh Card if with Ancient Morocc Noble Jewelry
Mid Headgear Options
Recommended Mid Headgear Cards:
Firm Air Deleter
Melted Poring
Sealed Kiel
Kiel D-01
Darklord Essence Luck3 if with Loyal Servant of Morroc
Darklord Essence Speed3 if with Loyal Servant of Morroc
Marduk Card/
Pharaoh Card if with Ancient Morocc Noble Jewelry
Low Headgear Options
Loyal Servant of Morroc
Dreaming Red Sheep
Moon God Lapel
Grey Wolf Cub in Mouth
Old Camouflage Scarf
Body Armor Options
Ceres Leather Armor-LT [1]
Screaming Ghost Party [1]
Assault Suit [1]
Gray Wolf Suit [1] (
Breeze Shooting)
Recommended Cards:
Angry Nine Tail
Dame of Sentinel
Amitera
Gloom Under Night
Boitata
Bone Detardeurus
Jewel Ungoliant
Amdarais
Amdarais H
RSX-0806 if with Ancient Mechanic Greaves
Angry Moonlight if with Ancient Ranger Greaves
Garment Options
Royal Prontera Cape [1]
Royal Payon Cape [1]
Mystery Wing [1]
Arabian Manteau [1]
Kiel Hyre's Darkness [1]
Recommended Cards:
Galensis
Empathizer
Ranger Cecil
Footwear Options
Kshatra Vairya [1]
Ancient Ranger Shoes [1]
Ancient Mechanic Greaves [1]
Boots of Good and Evil (Windhawk) [1]
Sniping Shoes [1]
Demon Hunter Shoes [1]
Starry Sky Twin Prime [1]
Kenzen Ichinyo [1]
Midgard Knight Shoes [1]
Hero Boots-LT [1]
Recommended Cards:
Blut Hase
Midnight Blut Hase
Papila Cae
Abysmal Merman
Faceworm Queen
Miguel
Despair God Morroc if with Loyal Servant of Morroc
Right Accessory Options
Memento Mori (Wind Hawk) [1]
Overdrive Rampage [1]
Ring of Artemis [1]
Brave Heart (Night Watch) [1]
Old Detachments Ring [1]
Ring of Silver Claw [1]
Recommended Cards:
Void Mimic
Marine Sphere
Demon God's Apostle Ahat/
Demon God's Apostle Shnaim if with Loyal Servant of Morroc
Left Accessory Options
Memento Mind (Wind Hawk) [1]
Overdrive Rampage [1]
Ring of Artemis [1]
Brave Heart (Night Watch) [1]
Perverse Demon Mask [1]
Ring of Silver Claw [1]
Recommended Cards:
Void Mimic
Marine Sphere
Demon God's Apostle Ahat/
Demon God's Apostle Shnaim if with Loyal Servant of Morroc
Costume Upper Enchants
Ranger Stone
Assassin Cross Stone
Summoner Stone
Wanderer Maestro Stone
HP Absorption Stone
SP Absorption Stone
Costume Mid Enchants
Costume Low Enchants
Costume Garment Enchants
Guillotine Cross Stone II
Casting Stone
Minor Casting Stone
Maestro/Wanderer Stone
Soul Reaper Stone
Doram Stone
Costume Garment (Dual) Enchants
Shadow Weapon Options
Master Shadow Weapon
Infinity Shadow Weapon
Mega Blitz Shadow Weapon
Concentration Shadow Weapon
Physical Power Shadow Weapon
Creative Shadow Weapon
Shadow Shield Options
Master Shadow Shield
Mega Blitz Shadow Shield
Concentration Shadow Shield
Physical Power Shadow Shield
Creative Shadow Shield
Shadow Armor Options
Crescive Shadow Armor
M. Windhawk Shadow Armor (
WH Soul (Crescive Bolt))
Maximum Mammoth Shadow Armor
Full Power Shadow Armor
Full Rate Shadow Armor
Full Penetration Shadow Armor
Shadow Shoes Options
Crescive Shadow Shoes
M. Windhawk Shadow Shoes (
WH Soul (Crescive Bolt))
Maximum Mammoth Shadow Shoes
Full Power Shadow Shoes
Full Rate Shadow Shoes
Full Penetration Shadow Shoes
Shadow Earring Options
Gale Shadow Earring
M. Windhawk Shadow Earring (
WH Soul (Crescive Bolt))
Full Penetration Shadow Shoes
Maximum Mammoth Shadow Earring
Lord Bearer's Shadow Earring
Focusing Shadow Earring
Shadow Pendant Options
Gale Shadow Pendant
M. Windhawk Shadow Pendant (
WH Soul (Crescive Bolt))
Full Penetration Shadow Pendant
Maximum Mammoth Shadow Pendant
Lord Bearer's Shadow Pendant
Focusing Shadow Pendant
Note: If shadow equipment is enchantable by a spellbook, it's recommended to get POW or C. Rate on the second line option. The effects on the first line option is not usually a priority but ASPD +1 is usually desired if it is.
Strategy
editThe main purpose of this skill is to deal high damage and quick burst shots to the enemy, preferably generally strong enemies such as MVPs. To achieve this, the player needs to deal as high as possible DPS by increasing you damage per hit and reducing as much cast delay as possible to the point where you are able to do 7 hits per second (see ASPD#Hits per Second).
Use of traps is possible if allowed by map and enemy mechanics but it is quite unpopular nowadays due to the gears themselves carry the damage of the skill rather than allowing the player to use actual in-game strategy.
Due to the lack of defensive skills of the job, it is usually encouraged to bring a tank for harder content such as Geffen Night Arena for them to deal with the incoming damage while the player concentrates on defeating the boss.
It is possible to use this skill against normal monsters but one may find it overkill and lacking in terms of range and no AoE. This is why in most normal scenarios such as leveling or item hunting, Gale Storm and Hawk Rush are more preferrably used due to their more specalized functions.
Gale Storm
editGale Storm is a skill unique to this job. It can be used as an alternative or used alongside Arrow Storm due to their similar function and characteristics.
Status and Talent Build
edit- STR: The rest (No significant benefit besides the increased Weight Limit.)
- AGI: 80-120 (For ASPD and FLEE)
- VIT: 70-100 (For HP and some status immunity.)
- INT: 60-100 (For 100% VCT, SP, and some status immunity.)
- DEX: 120-130 (Your main source of damage and helps you achieve 100% VCT.)
- LUK: 100-126 (For increased CRI when Calamity Gale is active. Value varies depending on whether you use PDM, Galensis Card, or neither.)
- POW: 97-100 (Increased status ATK and your main source of P.ATK.)
- STA: 0
- WIS: 0
- SPL: 0
- CON: 97-100 (For Gale Storm's CON scaling, P.ATK, and FLEE.)
- CRT: 0
Equipment List
editMain Weapon Options
Moonflower Bow [1]
Divine Bow Gandiva [2]
Thanatos Bow-AD [2]
Angel Wing Bow [2]
Poenitentia Attendo [2]
Royal Bow-LT [2]
Recommended Main Weapon Cards:
Abysmal Knight
Polluted Wander Man
Memory of Thanatos
Baphomet if with Royal Prontera Cape
Stormy Knight if with Royal Payon Cape
Upper Headgear Options
Crown of Good and Evil (Windhawk) [1]
Poenetentia Purity Crown [1]
Circlet of Time(Ranger) [1]
Old Camouflage Bunny Hood [1]
Invicible Crest Hat [1]
Wolf Officer Hat [1] (For No Limits cooldown reduction.)
Recommended Upper Headgear Cards:
Dolomedes
Purple Ferus
Abysmal King Dramoh
Bungisngis
Melted Poring
Sealed Kiel
Kiel D-01
Darklord Essence Luck3 if with Loyal Servant of Morroc
Darklord Essence Speed3 if with Loyal Servant of Morroc
Mid Headgear Options
Recommended Mid Headgear Cards:
Firm Air Deleter
Melted Poring
Sealed Kiel
Kiel D-01
Darklord Essence Luck3 if with Loyal Servant of Morroc
Darklord Essence Speed3 if with Loyal Servant of Morroc
Low Headgear Options
Moon God Lapel
Loyal Servant of Morroc
Dreaming Red Sheep
Grey Wolf Cub in Mouth
Old Camouflage Scarf
Body Armor Options
Recommended Cards:
Angry Nine Tail
Dame of Sentinel
Amitera
Gloom Under Night
Boitata
Bone Detardeurus
Jewel Ungoliant
Amdarais
Amdarais H
RSX-0806 if with Ancient Mechanic Greaves
Angry Moonlight if with Ancient Ranger Greaves
Garment Options
Recommended Cards:
Galensis
Empathizer
Ranger Cecil
Footwear Options
Kshatra Vairya [1]
Ancient Ranger Shoes [1]
Ancient Mechanic Greaves [1]
Boots of Good and Evil (Windhawk) [1]
Sniping Shoes [1]
Demon Hunter Shoes [1]
Starry Sky Twin Prime [1]
Kenzen Ichinyo [1]
Midgard Knight Shoes [1]
Hero Boots-LT [1]
Recommended Cards:
Blut Hase
Midnight Blut Hase
Papila Cae
Abysmal Merman
Faceworm Queen
Miguel
Despair God Morroc if with Loyal Servant of Morroc
Right Accessory Options
Recommended Cards:
Void Mimic
Marine Sphere
Demon God's Apostle Ahat/
Demon God's Apostle Shnaim if with Loyal Servant of Morroc
Left Accessory Options
Overdrive Rampage [1]
Ring of Artemis [1]
Brave Heart (Night Watch) [1]
Perverse Demon Mask [1]
Ring of Silver Claw [1]
Recommended Cards:
Void Mimic
Marine Sphere
Demon God's Apostle Ahat/
Demon God's Apostle Shnaim if with Loyal Servant of Morroc
Costume Upper Enchants
Ranger Stone
Assassin Cross Stone
Summoner Stone
Wanderer Maestro Stone
HP Absorption Stone
SP Absorption Stone
Costume Mid Enchants
Costume Low Enchants
Costume Garment Enchants
Guillotine Cross Stone II
Casting Stone
Minor Casting Stone
Maestro/Wanderer Stone
Soul Reaper Stone
Doram Stone
Costume Garment (Dual) Enchants
Shadow Weapon Options
Master Shadow Weapon
Infinity Shadow Weapon
Mega Blitz Shadow Weapon
Concentration Shadow Weapon
Physical Power Shadow Weapon
Creative Shadow Weapon
Shadow Shield Options
Master Shadow Shield
Mega Blitz Shadow Shield
Concentration Shadow Shield
Physical Power Shadow Shield
Creative Shadow Shield
Shadow Armor Options
Crescive Shadow Armor
M. Windhawk Shadow Armor (
WH Soul (Gale Storm))
Maximum Mammoth Shadow Armor
Full Power Shadow Armor
Full Rate Shadow Armor
Full Penetration Shadow Armor
Shadow Shoes Options
Crescive Shadow Shoes
M. Windhawk Shadow Shoes (
WH Soul (Gale Storm))
Maximum Mammoth Shadow Shoes
Full Power Shadow Shoes
Full Rate Shadow Shoes
Full Penetration Shadow Shoes
Shadow Earring Options
Gale Shadow Earring
M. Windhawk Shadow Earring (
WH Soul (Gale Storm))
Full Penetration Shadow Shoes
Maximum Mammoth Shadow Earring
Lord Bearer's Shadow Earring
Focusing Shadow Earring
Shadow Pendant Options
Gale Shadow Pendant
M. Windhawk Shadow Pendant (
WH Soul (Gale Storm))
Full Penetration Shadow Pendant
Maximum Mammoth Shadow Pendant
Lord Bearer's Shadow Pendant
Focusing Shadow Pendant
Note: If shadow equipment is enchantable by a spellbook, it's recommended to get POW or C. Rate on the second line option. The effects on the first line option is not usually a priority but ASPD +1 is usually desired if it is.
Strategy
editGale Storm is a strong area skill that has similar mechanics with Arrow Storm but has a larger AoE and has the ability to deal critical damage while in the Calamity Gale effect. This skill is usually used as a side skill for Crescive Bolt builds for AP regeneration or a general area skill for hunting and leveling and is almost never used as a main skill. This skill also has incredible range which enables the player to cast the skill from far away.
If one does decide to build solely for Gale Storm, the player is most likely to be gear locked with the Moonflower Bow and Moon God Lapel combo which reduces the cooldown of the skill to 0.5 seconds. If the player decides to not use this item combination, they can cast Arrow Storm in between cooldown of Gale Storm if the Arrow Storm damage can be justified to be used.
Hawk Build (Auto-attack and Skill)
editThis build is the natural progression to the falcon builds for Hunters or Snipers and the warg build for Rangers. Besides the main skill being Hawk Rush which enables the player to deal massive damage to enemies, the Windhawk's hawk also gains the abilities of the falcon, including all of the falcon-related skills such as Blitz Beat and Detect. Being able to use a warg alongside the falcon will help gain the Windhawk gain advantage in the field.
Status and Talent Build
edit- STR: The rest (No significant benefit besides the increased Weight Limit.)
- AGI: 80-120 (For ASPD and FLEE)
- VIT: 70-100 (For HP and some status immunity.)
- INT: 60-100 (For 100% VCT, SP, and some status immunity.)
- DEX: 120-130 (Your main source of damage and helps you achieve 100% VCT.)
- LUK: 100-126 (For increased CRI. Value varies depending on whether you use PDM, Galensis Card, or neither.)
- POW: 97-100 (Increased status ATK and your main source of P.ATK.)
- STA: 0
- WIS: 0
- SPL: 0
- CON: 97-100 (For Hawk Rush's CON scaling and autocast rate, P.ATK, and FLEE.)
- CRT: 97-100 (For C. RATE if you have too much P.ATK from POW.)
Equipment List
editMain Weapon Options
Recommended Main Weapon Cards:
Abysmal Knight
Polluted Wander Man
Memory of Thanatos
Baphomet Card if with Royal Prontera Cape
Stormy Knight if with Royal Payon Cape
Upper Headgear Options
Squirrel Ear Hat [1]
Altair Hat [1]
Old Camouflage Bunny Hood [1]
Wolf Officer Hat [1] (For No Limits cooldown reduction.)
Recommended Upper Headgear Cards:
Dolomedes
Purple Ferus
Abysmal King Dramoh
Darklord Essence Luck3 if with Loyal Servant of Morroc
Darklord Essence Speed3 if with Loyal Servant of Morroc
Lord Knight
Mid Headgear Options
Recommended Mid Headgear Cards:
Dolomedes
Purple Ferus
Abysmal King Dramoh
Darklord Essence Luck3 if with Loyal Servant of Morroc
Darklord Essence Speed3 if with Loyal Servant of Morroc
Lord Knight
Low Headgear Options
Loyal Servant of Morroc
Dreaming Red Sheep
Moon God Lapel
Grey Wolf Cub in Mouth
Old Camouflage Scarf
Body Armor Options
Alpha Beast Armor [1]
Screaming Ghost Party [1]
Assault Suit [1]
Gray Wolf Suit [1] (
Breeze Shooting)
Recommended Cards:
Angry Nine Tail
Dame of Sentinel
Amitera
Gloom Under Night
Boitata
Bone Detardeurus
Jewel Ungoliant
Amdarais
Amdarais H
RSX-0806 if with Ancient Mechanic Greaves
Angry Moonlight if with Ancient Ranger Greaves
Garment Options
Recommended Cards:
Galensis
Empathizer
Ranger Cecil
Footwear Options
Kshatra Vairya [1]
Ancient Ranger Shoes [1]
Ancient Mechanic Greaves [1]
Sniping Shoes [1]
Demon Hunter Shoes [1]
Recommended Cards:
Blut Hase
Midnight Blut Hase
Papila Cae
Abysmal Merman
Faceworm Queen
Miguel
Despair God Morroc if with Loyal Servant of Morroc
Right Accessory Options
Memory Records of Nostalgia [1] with
Cecil's Memory enchant
Amulet of Asteria [1]
Brave Heart (Night Watch) [1]
Old Detachments Ring [1]
Ring of Silver Claw [1]
Recommended Cards:
Void Mimic
Marine Sphere
Demon God's Apostle Ahat/
Demon God's Apostle Shnaim if with Loyal Servant of Morroc
Left Accessory Options
Memory Records of Nostalgia [1] with
Cecil's Memory enchant
Overdrive Rampage [1]
Brave Heart (Night Watch) [1]
Perverse Demon Mask [1]
Ring of Silver Claw [1]
Recommended Cards:
Void Mimic
Marine Sphere
Demon God's Apostle Ahat/
Demon God's Apostle Shnaim if with Loyal Servant of Morroc
Costume Upper Enchants
Costume Mid Enchants
Costume Low Enchants
Costume Garment Enchants
Costume Garment (Dual) Enchants
Shadow Weapon Options
Master Shadow Weapon
Infinity Shadow Weapon
Mega Blitz Shadow Weapon
Concentration Shadow Weapon
Physical Power Shadow Weapon
Creative Shadow Weapon
Shadow Shield Options
Master Shadow Shield
Mega Blitz Shadow Shield
Concentration Shadow Shield
Physical Power Shadow Shield
Creative Shadow Shield
Shadow Armor Options
M. Windhawk Shadow Armor (
WH Soul (Hawk Rush))
Maximum Mammoth Shadow Armor
Full Power Shadow Armor
Full Rate Shadow Armor
Full Penetration Shadow Armor
Shadow Shoes Options
M. Windhawk Shadow Shoes (
WH Soul (Hawk Rush))
Maximum Mammoth Shadow Shoes
Full Power Shadow Shoes
Full Rate Shadow Shoes
Full Penetration Shadow Shoes
Shadow Earring Options
M. Windhawk Shadow Earring (
WH Soul (Hawk Rush))
Full Penetration Shadow Shoes
Maximum Mammoth Shadow Earring
Lord Bearer's Shadow Earring
Focusing Shadow Earring
Shadow Pendant Options
M. Windhawk Shadow Pendant (
WH Soul (Hawk Rush))
Full Penetration Shadow Pendant
Maximum Mammoth Shadow Pendant
Lord Bearer's Shadow Pendant
Focusing Shadow Pendant
Note: If shadow equipment is enchantable by a spellbook, it's recommended to get POW or C. Rate on the second line option. The effects on the first line option is not usually a priority but ASPD +1 is usually desired if it is.
Strategy
editThe Hawk Rush build is an alternative boss damager build that excels at dealing damage at a longer range than Crescive Bolt for both manual cast and auto-attack. The auto-cast heavily relies with the user's total CON with having 150 CON will effectively let the player auto-cast Hawk Rush at 100% chance.
Trapper
editThe trapper build is a progression to the trapper build by Rangers. Please keep in mind that Windhawk traps deal Melee physical damage.
Status and Talent Build
edit- STR:
- AGI:
- VIT:
- INT:
- DEX:
- LUK:
- POW: 100 (Increased status ATK and your main source of P. Atk.)
- STA: 0
- WIS: 0
- SPL: 0
- CON: 97 (For extra P. Atk.)
- CRT: 0
Equipment List
edit- Main Weapon Options
- Upper Headgear Options
- Mid Headgear Options
- Low Headgear Options
- Body Armor Options
- Garment Options
- Footwear Options
- Right Accessory Options
- Left Accessory Options
- Costume Upper Enchants
- Costume Mid Enchants
- Costume Low Enchants
- Costume Garment Enchants
- Costume Garment (Dual) Enchants
- Shadow Weapon Options
- Shadow Armor Options
- Shadow Shield Options
- Shadow Shoes Options
- Shadow Earring Options
- Shadow Pendant Options
Strategy
editPlace traps to deal damage or make enemies weakened to specific elements before dealing damage with traps of the opposing element.

